The tools behind the work
These tools are not interchangeable. Each one is better than the rest at something, and most projects pass through several. Here is what we use, and for which job.
What we use, by job
| Job | Tools |
|---|---|
| Video generation |
|
| Images and references |
|
| Voice and audio |
|
| Avatars and lip sync |
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| Edit and finishing |
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| Script and planning |
|
How a tool gets picked for a shot
The shot decides, not habit. A person talking goes to one model, a landscape with a camera move to another, and a product that has to stay exactly itself goes to whichever one holds detail without inventing any. Most finished pieces have shots from three or four different models in them, matched in the grade so the seams do not show.
This list changes every few months, and that is the point — loyalty to one tool is how you end up fighting it. What does not change is that somebody has to sit and watch the seams.
The stages these sit inside: how AI video is made. What came out of them: the work.
Questions about the tools
Does it matter which model a video was made with?
Less than the people using it. Models change every few months and each is better at something — one at motion, another at faces, another at holding a product consistent across shots. Picking per shot is the job; loyalty to one tool is how you end up fighting it.
Why not just use one tool for everything?
Because no single tool is good at every stage. Generation, upscaling, voice, edit and grade are five different problems, and the output of one has to survive the next. The stack matters less than the fact that somebody is watching the seams.